Skip to content
fulcrum
Contact
filing to 30 June 2026

// payment practices, as filed · company 02646104

Interactive Game Development Ltd: how it pays its suppliers, from its own filing

Interactive Game Development Ltd reports paying its suppliers in an average of 33 days, with 0% of invoices paid later than the agreed terms, for the period 1 January 2026 to 30 June 2026. Across the 1,496 companies that report on construction contracts, the median is 31 days and 14% late. Every figure below is the company’s own, approved by a director and published on the government register; this page reproduces it and says what it means for a subcontractor.

33 days

Average days to pay

longer than 53% of the 1,496 filers; median 31 days

0%

Paid later than agreed

a higher share than 0% of filers; median 14%

83%

Paid within 30 days

4% took longer than 60 days

The terms it declares

Standard payment terms
10 to 60 days
Maximum contractual period
60 days
Paid in 31 to 60 days
13%
Paid after 60 days
4%
Not paid because of a dispute
0%
Filed on
31 July 2026

Their standard terms, in their words

Microsoft’s Standard Supplier Payment Terms are 2% 10/ Net 60. After Microsoft accepts the purchase and receives a correct and undisputed invoice (the “Create Date”) Microsoft will release payment for the total amount less 2% discount by net ten (10) calendar days. If the 10-calendar day period expires, Microsoft will release payment for the total invoice amount by net sixty (60) calendar days.

Every filing since Dec 2025

Interactive Game Development Ltd has filed 2 times. The share paid late is unchanged on the previous filing, and the average days to pay up 12 days. The first filing, for the period to 31 December 2025, reported 21 days and 0% late.

Interactive Game Development Ltd: share of invoices paid late (bars) and average days to pay (line), every filing since H2 250%12.5%25%0d30d60dH2 25H1 26BARS: PAID LATER THAN AGREEDLINE: AVERAGE DAYS TO PAY
The last six filings by Interactive Game Development Ltd
Period toDays to payPaid lateWithin 30 daysOver 60 days
30 June 2026330%83%4%
31 December 2025210%90%0%

Retention

This filing declares no retention clauses in its construction contracts. If your subcontract with Interactive Game Development Ltd does hold retention, the contract governs; the retention piece explains how to get it released.

What this means if you are pricing work for them

The share paid later than agreed is the number to read first, because a short term makes an invoice late sooner and a long one hides lateness inside the term. Interactive Game Development Ltd is at or below the median on that measure. The average days to pay sits over the median.

A worked example on a 30-day term: an invoice of £10,000.00 paid on this company’s average, 3 days after the final date, carries £9.66 of statutory interest at 11.75% plus the fixed sum, £109.66 in all, which the law lets you add without a clause. Run your own figures.

Against the official benchmark: the Department for Business and Trade’s statistics for 2025, published 14 July 2026, put large construction businesses at 33 days to pay with 14% of invoices late by number (13% by value), and all large businesses at 32 days and 15% late. Interactive Game Development Ltd is at or inside the sector figure on days. Its late share is at or below the sector figure.

What the register does not show: it is self-reported, large companies only, and the filing covers the whole company, not your contract. Read it alongside the notice rules that decide what you are actually owed, and keep your own dates.

Questions subcontractors ask about Interactive Game Development Ltd

How long does Interactive Game Development Ltd take to pay its suppliers?
Interactive Game Development Ltd reported an average of 33 days to pay an invoice for 1 January 2026 to 30 June 2026, with 83% of invoices paid within 30 days and 4% taking longer than 60 days. The official 2025 figure for large construction businesses is 33 days.
Does Interactive Game Development Ltd pay late?
By its own filing, 0% of Interactive Game Development Ltd's invoices were paid later than the agreed terms, against 14% across large construction businesses in 2025 and a median of 14% among the 1,496 companies on this register that declare construction contracts. That is unchanged on its previous filing (0% for the period to 31 December 2025).
Does Interactive Game Development Ltd hold retention?
Interactive Game Development Ltd declares no retention clauses in its construction contracts in this filing. Your subcontract governs; if it holds retention, the contract terms decide when it is released.
Can I charge Interactive Game Development Ltd interest on a late invoice?
Yes, under the Late Payment of Commercial Debts (Interest) Act 1998, from the day after the final date for payment, at 8% over the Bank of England base rate plus a fixed sum per invoice, without any clause in the contract. The calculator works it out for your figures.

Source: the company’s own report on the government’s payment practices service, report 115708, made under the Reporting on Payment Practices and Performance Regulations 2017 and reproduced under the Open Government Licence v3.0. Register copy taken 2 October 2026; comparisons are against the latest filing of each of the 1,496 companies declaring construction contracts. Figures are as filed, not judged. Not legal advice.